I've been idly playing with list concepts for
Tzeentch daemon armies, working from the base idea of nine being the
sacred number for the Changer of Ways. And I've come up with some
pretty lethal ideas.
The core idea is to field nine units of nine. Such as:
9 flamers, 1 a pyromancer = 212
9 flamers, 1 a pyromancer = 212
9 flamers, 1 a pyromancer = 212
9 screamers = 225
9 screamers = 225
9 screamers = 225
9 horrors, 1 bolt = 163
9 horrors, 1 bolt = 163
9 horrors, 1 bolt, changeling = 168
led by:
Herald of Tz, disc (65)
Herald of Tz, disc (65)
Herald of Tz, disc (65)
There: 9 units of 9, heralded by 3 prophets of Tzeentch. 2000 points on
the nose. In this version, the Heralds probably join the flamers.
Or a variation, mixing up the Heralds a bit for variety's sake, kitting
them out for each to join, respectively, a unit of Flamers, a unit of
Screamers, a unit of Horrors:
Herald (50)
Herald, disc (65)
Herald, disc, Boon of Mutation (95)
9 flamers = 207
9 flamers = 207
9 flamers = 207
9 screamers = 225
9 screamers = 225
9 screamers = 225
9 horrors, 1 bolt = 163
9 horrors, 1 bolt = 163
9 horrors, 1 bolt, changeling = 168
Again, 2000 on the nose.
These are not armies meant for casual, friendly games. Obviously there's
a lot of repetition here. And the lists take advantage of some of the
strongest units in the codex. I'm not technically min-maxing, but these
armies are honed to very sharp edges. That many Flamers and Screamers on
the board would rip shit up and, probably, create enough havoc to
protect my fragile troops choices, if I played it skillfully.
I do like the sacred number concept. Against competitive armies, this
might be a fun idea to play. Say, in a game where an opponent knew to
bring some heavy iron of his own. That would let us have fun, and
meanwhile give me an opportunity to play with the narrative
possibilities of fielding a sacred phalanx of Change....
Thoughts?
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